Welcome to the DreamHack Atlanta Halo Series Qualifier 1

DreamHack Atlanta Qualifier Rules




ATTENTION: 
Please follow all site procedures, including but not limited to: 
  • Report the results of your match in the UGC Esports Discord after your series has concluded.
  • Your team must be available and ready to play at the start of each round. If your previous round is still being played, it is the responsibility of the team running behind schedule to notify a UGC admin so extend a grace period before disqualification for late arrival.
  • Follow all rules in the rules tab of the tournament


Tournament Dates & Start Time: 
  • Saturday, October 12th, 12:00PM Central Time
  • Saturday, October 19th, 12:00PM Central Time
  • Saturday, October 26th, 12:00PM Central Time
  • Saturday, November 2nd, 12:00PM Central Time


Format: 
  • 4v4
  • Single-elimination
  • 64 teams
  • Best-of-five games (BO5)


Roster Lock: 
You must play with the players on your roster at the time you enter the tournament. Roster lock will occur the day prior to the tournament at 12:00PM Central Time. If any substitutions or changes to your lineup need to be made, this will need to be done prior to the roster lock. Any substitutions or changes to your roster made after the roster lock will result in a loss of seeding position for that tournament. Once you join the tournament, the only way to change your lineup or enact a substitution is to go through a UGC admin. Again, these changes need to be made prior to the roster lock to retain your seeding position for that tournament. 


Subs:
  • Each team is allowed one (1) substitution per tournament. 
  • The substitution must be on the team’s roster, or they will be considered ineligible. 
  • If you are caught playing with someone who is NOT on your roster or is an eligible member, your team will be disqualified from that tournament.


Delays: 
The UGC will not tolerate tournament delays in any capacity. We will do our best to enact a fair judgment on any reasonable delay placed on the tournament as long as any teams or players contact and notify a UGC admin. 
  • If you are still in a series and don’t think you will make the next round start time, please contact a UGC admin and let them know
  • UGC maintains a zero-tolerance policy on the purposeful delay of a tournament
  • You have 15 mins from the time the round starts to start your game in the series. 
  • If your team is not prepared by 20 mins to play, your team will be penalized. ZERO EXCEPTIONS


Penalties are as follows
  • First offense: (15 mins after start time) Forfeit Game 1 
  • Second offense: (20 mins after start time) Forfeit Game 2
  • Third offense: (25 mins after start time) Forfeit Series


Host: 
Best-of-five (BO5):
The host will be determined by the current seeding placement for the tournament.
  • Game 1: Higher seed
  • Game 2: Lower seed
  • Game 3: Higher seed
  • Game 4: Lower seed
  • Game 5: Higher seed


Party Privacy: 
  • It is the responsibility of the team hosting a game to make sure the party is set to invite-only. 
  • If players join your match and you are the hosting team, you will be penalized. 

    • First Offense: Warning by UGC admin
    • Second Offense: The hosting team will forfeit the map
    • Third Offense: The hosting team will forfeit the series


Connection Issues:  
  • If a player lags out during the first 30 seconds or before the first kill, the map should be ended and restarted. If a player lags out after the first kill or first 30 seconds, the game shall continue. The player may rejoin the current game. 
  • DO NOT end the game if you have a player lag out after 30 seconds have passed in-game, or the first kill has occurred 
  • If the other team can prove that the host is unplayable, it will be up to the UGC admin overseeing the event to make a decision to play or switch hosts. 


  • Please click the link and join our Discord server for live tournament support!
  • UGC admins are available at most times
  • Find your opponents in the Voice channels for match disputes
  • Admins can answer any questions you may have 
  • Recruiting for substitutes (Not to be done during a live tournament)


Restarts: 
For all game modes, the hosting team is responsible for starting the games with the correct settings. If the game is started with incorrect settings, or the map isn't correct, the hosting team will be penalized. 


Restart penalties are as follows:
  • First Offense: Warning by UGC admin
  • Second Offense: The hosting team will forfeit the map
  • Third Offense: The hosting team will forfeit the series


Cheating: 
All accusations of cheating or violation of any of the listed rules require proof from the accusing party. UGC admins will make the best judgment around accusations of cheating to enforce any penalties and to make the best-informed decision. The burden of proof is on the accusing party. We highly suggest that as many players as possible take pictures/screenshots and/or videos of their matches to support their claims. If no proof can be provided of a cheating accusation, the results of the match will stand.


Disqualification: 
Any and all disqualifications are at the sole discretion of the UGC admin overseeing the tournament. (Eric or RJ)


Bracket: 
  • The first bracket will be seeded from

    • DreamHack live event
    • Halo Classic Qualifiers
    • Halo Classic live event
  • Every bracket to follow will be seeded by a running total of the above events and the previous week(s) points


Points Breakdown: 
  • 1st = 150 pts
  • 2nd = 100 pts
  • 3-4th = 70 pts
  • 5-8th = 40 pts
  • 9-16th  = 30 pts
  • 17-32 = 20 pts
  • 33rd-64th= 10pts


Settings:
The settings will follow MLG V8 settings, the competitive standard for Halo 3:


All Games 
  • Primary Weapon: Battle Rifle 
  • Grenades: Frag x2
  • Shield Recharge Rate: 90% 
  • Damage Modifier: 110% 
  • Player Speed: 110% 
  • Motion Tracker Mode: Off 
  • Suicide Penalty: None 
  • Betrayal Penalty: None 
  • Team Changing: Not Allowed




MLG Ball 8 
  • Score to Win = 250 
  • Ball Carrier Traits,
  • Damage Modifier = 50% 
  • Time Limit = 15 Minutes 



MLG CTF 5Flag 8 
  • Captures to Win = 5 
  • Flag At Home to Score = Enabled 
  • Flag Return Time = 3 Seconds 
  • Flag Reset Time = 15  Seconds 
  • Flag Carrier Traits,
  • Damage Modifier = 50% 
  • Time Limit = 30 Minutes 


MLG CTF Pit 8 
  • Flag Return Time = Disabled 
  • Flag Reset Time = 15  Seconds 
  • Flag Carrier Traits,
  • Damage Modifier = 50% 
  • Custom Powerup Traits, Duration = 3 Seconds 
  • Custom Powerup Traits, Damage Resistance = Invulnerable 
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields 
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) 
  • Custom Powerup Traits, Player Speed = Unchanged 
  • Time Limit = 30 Minutes 


MLG TS 8 
  • Custom Powerup Traits, Duration = 3 Seconds 
  • Custom Powerup Traits, Damage Resistance = Invulnerable 
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields 
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) 
  • Custom Powerup Traits


MLG CTF Nar 8 (Narrows) 
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds 
  • Flag Carrier Traits,
  • Damage Modifier = 50% 
  • Time Limit = 30 Minutes 


MLG CTF 5Flag 8 
  • Captures to Win = 5 
  • Flag At Home to Score = Enabled 
  • Flag Return Time = 3 Seconds 
  • Flag Reset Time = 15  Seconds 
  • Flag Carrier Traits,
  • Damage Modifier = 50% 
  • Time Limit = 30 Minutes 


MLG King 8 
  • Score to Win = 250 
  • Hill Movement = 2 Minutes 
  • Hill Movement Order = Sequence 
  • Custom Powerup Traits, Duration = 3 Seconds 
  • Custom Powerup Traits, Damage Resistance = Invulnerable 
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields 
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster) 
  • Custom Powerup Traits, Player Speed = Unchanged 
  • Time Limit = 15 Minutes 
  • Respawn Time = 10  Seconds 


Maps and Gametypes: 


Slayer                  Capture the Flag             King of the Hill                Oddball                                                    
Heretic                  The Pit                          Construct                        Guardian
Narrows                Narrows        
The Pit                  Heretic 
Amplified               Onslaught
Construct


Map Rotation:
Round of 64
  • M1: Narrows CTF
  • M2: Amplified Slayer
  • M3: Construct KOTH
  • M4: Heretic CTF
  • M5: The Pit Slayer

Round of 32
  • M1: The Pit CTF
  • M2: Narrows Slayer
  • M3: Guardian Ball
  • M4: Onslaught CTF
  • M5: Heretic Slayer


Round of 16
  • M1: Onslaught CTF
  • M2: Amplified Slayer
  • M3: Construct KOTH
  • M4: Narrows CTF
  • M5: The Pit Slayer


Round of 8
  • M1: Narrows Slayer
  • M2: The Pit CTF
  • M3: Guardian Ball
  • M4: Heretic CTF
  • M5: Amplified Slayer


Semi-Finals 
  • M1: The Pit CTF
  • M2: Amplified Slayer
  • M3: Construct KOTH
  • M4: Heretic CTF
  • M5: Narrows Slayer


Finals
  • M1: Onslaught CTF
  • M2: Construct Slayer
  • M3: Guardian Ball
  • M4: Narrows CTF
  • M5: Heretic Slayer


Feel free to contact UGC staff on Twitter or Discord:
@UGCevents
@UGC_Nin    UGC Nin#6804
@Eric_Hix_   UGC Eric#1634