Welcome to the The Halo Classic warm-up

Halo 3 4v4 rules


Date: Friday January 4th

Start time: 8PM ET | 7PM CT | 5PM PT

Where: To be played on the UGC esports platform.

Format: 4V4, Single elimination. Best of 3. Finals Best of 5

Maps and gametypes: You will need to download all the maps and gametypes from the Xbox profile OFFICIAL HCS and should follow the MLG v8 setting

For all game modes, the hosting team will forfeit the entire map if the incorrect setting(s) affected the game. If a map is hosted out of order, the hosting team forfeit the map that was played out of order. For example, if Heretic is the second map and played first, the hosting team will forfeit Heretic. The first map will need to be played.

Max number of entrants: 32 teams

Roster Lock: Your roster locks as soon as you join the tournament. You must play with the players who are on your roster at the time you registered for the tournament.
NOTE: You may need to adjust your roster prior to joining.

Host: The host for the first game will be the team in the top spot in the bracket. The host for the second game will be the team in the bottom spot in the bracket. If the series goes to game 3, The host will be the team with the most kills combined from the previous 2 games. Once gameplay has begun, the host may not end the game. The only exception is if an outside player joins and disrupts the match.

Connection Issues: If a player lags out during the first 30 seconds or before the first kill the match should be ended and restarted. If a player lags out after the first 30 seconds or the first kill the match will continue and the player who dropped may rejoin the game.

Cheating: All accusations of cheating or violation of any of the listed rules require proof for Support Staff to enforce any penalties and to make the best-informed decision. The burden of that proof is on the accusing party. We highly suggest that as many players as possible take pictures and/or video of their matches. If no proof can be provided of a cheating accusation, the results of the match will stand.

Site Procedures: Please follow all site procedures. Including but not limited to
    Clicking “Ready Up” in the match lobby. This will let the system know you are ready for your match
    Reporting your match results as soon as the match has finished. This will also be done in the match lobby.
    Your team must be available and ready to play at the start of each round. If your previous round is still being played, it is up to you to let tournament staff know so they can hold off the next round.

Bracket: The bracket will be random seeded.

Settings:
The settings will follow MLG v8

1. Primary Weapon = Battle Rifle
2. Secondary Weapon= None
3. Weapons on map= Map default
4. Grenades on map= Map default
5. Friendly Fire= Enabled
6. Team Changing= Not allowed
7. Time limit= 15 minutes
8. Motion Tracker= No

Map Rotation
Round 1: (Round of 32)
M1: Heretic (Slayer)
M2: Pit (3 Flag CTF)
M3: Amplified (Slayer)

Round 2: (Round of 16)
M1: Construct (Slayer)
M2: Onslaught (5 Flag CTF)
M3: Narrows (Slayer)

Round 3: (Round of 8)
M1: Heretic (Slayer)
M2: Guardian (Oddball)
M3: Pit (Slayer)

Round 4: Semi-Finals (Round of 4)
M1: Amplified (Slayer)
M2: Construct (KOTH)
M3: Heretic (Slayer)

Round 5: Grand Finals
M1: Onslaught (5 Flag CTF)
M2: Heretic (Slayer)
M3: Guardian (Oddball)
M4: Narrows (3 Flag CTF)
M5: Pit (Slayer)


For questions or concerns, please join the UGCesports discord by clicking here.

Feel free to contact UGC staff on Twitter
@UGCevents
@UGCespots
@UGC_Eric
@UGC_Nin