Welcome to the The Halo Classic (Live Event)

The Halo Classic 4v4 Rules and format


Format:
128 team
Double-elimination
All sets will be BO5
The Grand Finals will be BO7


The tournament will follow MLG v8 settings


General Rules:
If a team fails to report to their station 15 minutes after start time, they will forfeit the first game.
If a team fails to report to their station 30 minutes after start time, the team will forfeit their BO3 series or the second game of their BO5 series.
If a team fails to report to their station 45 minutes after start time, the team will forfeit their BO5 series.
Games started without the approval of a Referee will be restarted.
Incorrectly ending a game, without Referee’s permission, will result in a Forfeit of the Game.

All games will follow these rules


Primary weapon= Battle Rifle
Frag Grenades= x2
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = None
Team Changing = Not Allowed


The maps and Gametypes have been downloaded from the OFFICIAL HCS gamertag


Maps:
Construct
Guardian
The Pit
Narrows
Heretic
Amplified (Foundry variant)
Onslaught (Foundry variant)


Gametypes:
*All games have a 15-minute time limit. However, CTF matches have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death.*


Team Slayer:
Score to win= 50 kills
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
Custom Powerup Traits, Player Speed = Unchanged
Time Limit = 15 Minutes
Vehicle Set = No Vehicles


All Slayer games will be played on the following maps
Amplified, Construct, Narrows, Heretic, The Pit

Team Oddball
Score to Win = 250
Ball Carrier Traits,
Damage Modifier = 50%
Time Limit = 15 Minutes


Oddball will only be played on Guardian


King Of The Hill
Score to Win = 250
Ball Carrier Traits,
Damage Modifier = 50%
Time Limit = 15 Minutes


King of the Hill will only be played on Construct


Multi-flag CTF
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes


CTF will be played on the following maps: Heretic, Narrows, Onslaught and The Pit


*Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.*


Map Rotation:


Winners Bracket
Round 1
M1:The Pit 3 Flag
M2: Amplified Slayer
M3: Guardian Oddball
M4: Heretic 5 Flag
M5: Narrows Slayer


Round 2
M1: Heretic 5 Flag
M2: The Pit Slayer
M3: Construct KOTH
M4: Onslaught 5 Flag
M5: Narrows Slayer


Round 3
M1: Narrows 3 Flag
M2: Construct Slayer
M3: Guardian Oddball
M4: Onslaught 5 Flag
M5: Heretic Slayer


Round 4
M1: Onslaught 5 Flag
M2: Amplified Slayer
M3: Construct KOTH
M4: Narrows 3 Flag
M5: The Pit Slayer


Round 5
M1: Narrows 3 Flag
M2: Amplified Slayer
M3: Guardian Oddba;;
M4: Heretic 5 Flag
M5: The Pit Slayer


Round 6 (Quarterfinals)
M1: Heretic 5 Flag
M2: Narrows Slayer
M3: Construct KOTH
M4: The Pit 3 Flag
M5: Amplified Slayer


Round 7 (Semifinals)
M1: The Pit 3 Flag
M2: Construct Slayer
M3: Guardian Oddball
M4: Onslaught 5 Flag
M5: Amplified Slayer


Round 8 (Grandfinals)
M1: The Pit 3 Flag
M2: Narrows Slayer
M3: Construct KOTH
M4: Onslaught 5 Flag
M5: Heretic Slayer
M6: Narrows 3 Flag
M7: The Pit Slayer


Round 9 (If necessary)
M1: Narrows 3 Flag
M2: Amplified Slayer
M3: Guardian Oddball
M4: Heretic 5 Flag
M5: The Pit Slayer
M6: Onslaught 5 Flag
M7: Narrows Slayer


Losers Bracket
Round 1
M1: Narrows 3 Flag
M2: Heretic Slayer
M3: Guardian Oddball
M4: The Pit 3 Flag
M5: Construct Slayer


Round 2
M1: Heretic 5 Flag
M2: The Pit Slayer
M3: Construct KOTH
M4: Onslaught 5 Flag
M5: Amplified Slayer


Round 3
M1: Onslaught 5 Flag
M2: Narrows Slayer
M3: Guardian Oddball
M4: The Pit 3 Flag
M5: Heretic Slayer


Round 4
M1: Narrows 3 Flag
M2: Amplified Slayer
M3: Construct KOTH
M4: Heretic 5 Flag
M5: The Pit Slayer


Round 5
M1: The Pit 3 Flag
M2: Narrows Slayer
M3: Guardian Oddball
M4: Onslaught 5 Flag
M5: Heretic Slayer


Round 6
M1: Onslaught 5 Flag
M2: Amplified Slayer
M3: Construct KOTH
M4: Narrows 3 Flag
M5: The Pit Slayer


Round 7
M1: Narrows 3 Flag
M2: Amplified Slayer
M3: Guardian Oddball
M4: The Pit 3 Flag
M5: Heretic Slayer


Round 8
M1: Heretic 5 Flag
M2: Narrows Slayer
M3: Construct KOTH
M4: Onslaught 5 Flag
M5: The Pit Slayer


Round 9
M1: Heretic 5 Flag
M2: Amplified Slayer
M3: Guardian Oddball
M4: Narrows 3 Flag
M5: Construct Slayer


Round 10
M1: The Pit 3 Flag
M2: Heretic Slayer
M3: Construct KOTH
M4: Onslaught 5 Flag
M5: Amplified Slayer


Round 11
M1: Heretic 5 Flag
M2: The Pit Slayer
M3: Guardian Oddball
M4: Narrows 3 Flag
M5: Construct Slayer


Round 12
M1: Onslaught 5 Flag
M2: Narrows Slayer
M3: Construct KOTH
M4: The Pit 3 Flag
M5: Heretic Slayer



Banned Gameplay:
1. No leaving the normal boundaries of a Map.

2. No going onto the crane boxes on Amplified.

3. No going onto the ledges above the lobby on Construct.

4. No going onto the top center structure on Guardian.

5. No going onto the high ledge at the sniper tower on Guardian.

6. No going onto the ledge around the edges of top yellow on Guardian.

7. No going into the small crack in front of blue entrance on Guardian.

8. No going onto the ledges around the outside of bottom middle on Guardian.

9. No taking the oddball onto the ledge behind the blue ramp on Guardian.

10. No taking the oddball onto the ledge facing the elbow on Guardian.

11. No going into the attic above the bases on The Pit.

12. No use of the Elite Armor Classification.

13. Players and Coaches may not look at an opposing Player’s TV or projected screen.

14. No quitting out of a Team Slayer Game.

15. No placing the oddball out of reach, in an area where it won’t immediately “Play Ball”.

16. Intentionally breaking Gameplay Rule #15 will result in a Forfeit. Unintentionally breaking Gameplay Rule #15 will result in a Foul. Fouls stay with a Team throughout the Event. Two Fouls during one Game will result in a Forfeit of the Game. Once a Team reaches two Fouls, over the course of the Event, each additional Foul will result in a Forfeit of the Game. Players will be considered to have intentionally broken Gameplay Rule #15 if they deliberately throw the oddball into an area where it won’t immediately “Play Ball” or if they let their Character idle and die above an area where the oddball won’t immediately “Play Ball.”



UGC Harassment Policy
We at UGC strongly believe that all attendees, exhibitors, volunteers and staff should feel safe and comfortable at all times.

UGC Tolerance Policy: Acts of violence or sexual harassment will not be tolerated. Any instances of violence or sexual harassment must be reported to the security office or a security staff member immediately. UGC Management will promptly respond to any threat, incident or suggestion of violence or sexual harassment to anyone attending any of our events.

UGC expressly prohibits any acts or threats of violence or sexual harassment by any attendee, exhibitor, volunteer or staff against another in or around the convention facilities or elsewhere at any time.

For purposes of this policy, a threat includes but is not limited to any verbal or physical harassment or abuse, attempts at intimidating or instilling fear in others, menacing gestures, flashing of weapons, stalking, or any other hostile, aggressive, injurious and/or destructive actions undertaken for the purpose of domination or intimidation.

We specifically discourage attendees, exhibitors, and staff from engaging in any physical confrontation with a violent or potentially violent individual. We do expect and encourage all attendees, exhibitors, and staff to exercise reasonable judgment in identifying potentially dangerous situations: threats, threatening language, or any other acts of aggression, violence or sexual harassment made toward or by any attendee/exhibitor/staff will NOT be tolerated and should be reported to the nearest UGC staff member immediately.

Any use of abusive words/racial slurs when referring to another player, coach, volunteer, spectator, Or UGC employee will not be tolerated. If you are caught harassing anyone, you, and your team will be removed from the venue and banned from future UGC events.