Welcome to the DreamHack Dallas Qualifier 2

DreamHack Dallas Online Qualifiers

ATTENTION: Please follow all on-site procedures, including but not limited to: 
  • Report the results of your series in the UGC esports discord (link below) after your series has concluded
  • Your team must be available and ready to play at the start of each round. If your previous round is still being played, it is up to you to let tournament staff know so they can hold off the next round.
  • Follow all rules in the rules tab of the tournament
  • If you have an issue you cannot solve, ping us in the official UGCesports discord.
  • Or you can contact us on Twitter. Both the link for the discord and all Twitter handles are listed below.
  • Let’s keep it fair for everyone. There will be absolutely NO delaying of the tournament. You have 15 mins from the time the tournament starts to start your game in the series. If your team is not prepared by 20 mins to play, at this time, your team will be disqualified. ZERO EXCEPTIONS



  • Please click the link and join our Discord server for live tournament support!
  • UGC admins are available at most times
  • Find your opponents in the Voice channels for match disputes
  • Admins can answer any questions you may have
  • Recruiting for substitutes (Not to be done during a live tournament)




Tournament Dates:
  • April 20th
  • May 4th
  • May 18th
  • (Tentatively) May 25th



Start Time: 12:00pm Central/ 1pm Eastern



Format:
  • 4v4
  • Single Elimination
  • 64 teams
  • BO5



Roster Lock:
  • Roster Lock is one hour before tournament start time.
  • If any substitutions or changes to your lineup need to be made, this will need to be done prior to roster lock.
  • You will need to contact the TO for assistance:



ATTN:
Once you join the tournament, the only way to change your lineup or enact a substitution is to go through a UGC admin. Again, these changes need to be made prior to roster lock



  • Subs:
  • Each team is allowed 1 substitution per tournament.
  • The sub MUST be on the team’s roster, or they are considered an ineligible sub.
  • If you are caught playing with someone who is NOT on your roster or is an INELIGIBLE MEMBER of your team, your team will be disqualified from that day’s tournament.



Host:


BO3
  • G1: Higher seed
  • G2: Lower seed
  • G3: Higher seed



BO5:
  • G1: Higher seed
  • G2: Lower seed
  • G3: Higher seed
  • G4: Lower seed
  • G5: Higher seed



Party Privacy:
  • It is the responsibility of the team hosting a game to make sure the party is set to invite only.
  • If players join your match and you are the hosting team, you will be penalized. The penalties are as follows:
  • First Offense: Warning by UGC admin
Second Offense: The hosting team will forfeit the map
Third Offense: The hosting team will forfeit the series



Connection Issues:  
  • If a player lags out during the first 30 seconds or before the first kill the map should be ended and restarted.
  • If a player lags out after the first 30 seconds or the first kill the map will continue and the player who dropped may rejoin the game.
  • If the other team can prove that the host is unplayable, it will be up to the UGC admin overseeing the event to make a decision to play it or switch hosts.



Restarts:
  • There are no restarts!
  • For all game modes, the hosting team is responsible for starting the games with the correct setting(s). If the game is started with incorrect settings, or the map isn't correct, the hosting team will be penalized.
  • Those penalties are as follows:
First Offense: Warning by UGC admin
Second Offense: The hosting team will forfeit the map
Third Offense: The hosting team will forfeit the series


Cheating: All accusations of cheating or violation of any of the listed rules require proof for Support Staff to enforce any penalties and to make the best-informed decision. The burden of said proof is on the accusing party. We highly suggest that as many players as possible take pictures and/or video of their matches. If no proof can be provided of a cheating accusation, the results of the match will stand.



Disqualification:  Any and all disqualifications are at the sole discretion of the UGC Admin overseeing the tournament. (Eric or RJ)



Bracket: The first bracket will be random seeded, each online tournament thereafter will be seeded based on the previous weeks’ overall point standings. The points will be awarded as follows,



Points Breakdown:
  • 1st = 150 pts


  • 2nd = 100 pts


  • 3-4th = 70 pts


  • 5-8th = 40 pts


  • 9-16th  = 30 pts


  • 17-32 = 20 pts


  • 33rd-64th= 10pts



Settings: The settings will follow MLG v8, the competitive standard for Halo 3
All Games
  • Primary Weapon: Battle Rifle
  • Grenades: Frag x2
  • Shield Recharge Rate: 90%
  • Damage Modifier: 110%
  • Player Speed: 110%
  • Motion Tracker Mode: Off
  • Suicide Penalty: None
  • Betrayal Penalty: None
  • Team Changing: Not Allowed



MLG Ball 8
  • Score to Win = 250
  • Ball Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 15 Minutes


MLG CTF 5Flag 8
  • Captures to Win = 5
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes


MLG CTF Pit 8
  • Flag Return Time = Disabled
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits, Player Speed = Unchanged
  • Time Limit = 30 Minutes


MLG TS 8
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits


MLG CTF Nar 8 (Narrows)
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes



MLG CTF 5Flag 8
  • Captures to Win = 5
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes




MLG King 8
  • Score to Win = 250
  • Hill Movement = 2 Minutes
  • Hill Movement Order = Sequence
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits, Player Speed = Unchanged
  • Time Limit = 15 Minutes
  • Respawn Time = 10  Seconds



Maps and Gametypes:
Slayer                  Capture the Flag             King of the Hill                Oddball                                                    
Heretic                  The Pit                          Construct                    Guardian
Narrows                Narrows       
The Pit                  Heretic
Amplified               Onslaught
Construct



Map Rotation:


Round 1 (Round of 64)
M1: Heretic CTF
M2: Amplified Slayer
M3: Construct KOTH
M4: Pit CTF
M5: Narrows Slayer


Round 2 (round of 32)
M1: Heretic CTF
M2: Narrows Slayer
M3: Guardian Oddball
M4: Pit Slayer
M5: Onslaught CTF


Round 3 (Round of 16)
M1: NarrowsCTF
M2: Heretic Slayer
M3: Construct KOTH
M4: Pit CTF
M5: Amplified Slayer



Round 4 (Round of 8)
M1: Narrows CTF
M2: Amplified Slayer
M3: Guardian Oddball
M4: Pit CTF
M5: Heretic Slayer


Round 5 (Semi-Finals)
M1: Narrows CTF
M2: Amplified Slayer
M3: Construct KOTH
M4: Onslaught CTF
M5: Heretic Slayer


Round 6 (Finals)
M1: Heretic CTF
M2: Narrows Slayer
M3: Guardian Oddball
M4: Onslaught CTF
M5: The Pit Slayer




Feel free to contact UGC staff on Twitter or Discord
@UGCevents
@UGCesports
@UGC_Eric   UGC Eric#1634
@UGC_Nin    UGC Nin#6804