Halo Reach

DreamHack Qualifier 4

Welcome to the DreamHack Qualifier 4

Please follow all site procedures, including but not limited to: 
  • Report the results of your match in the reporting tab of the tournament after your series has concluded. ONLY THE CAPTAINS ARE TO REPORT FOR THEIR TEAM
  • Your team must be available and ready to play at the start of each round. If your previous round is still being played, it is the responsibility of the team running behind schedule to notify a UGC admin to extend a grace period before disqualification for late arrival.
  • Follow all rules in the rules tab of the tournament
  • ATTN: If you do not get your team signed up on-site by 10 AM on Saturday (two hours before start time) you will not be able to compete. No Exceptions




All tournaments will start at 12:00 PM CST (noon)
  • Sunday, January 19th
  • Sat January 25th
  • Sat February 1th
  • Sat February 8th


Format: 
  • 4v4
  • Single-elimination
  • 64 teams
  • Best-of-five games (BO5)




Roster Lock: 
  • You must play with the players on your roster at the time you enter the tournament. Roster lock will occur on the day of the tournament at 10:00 AM Central Time. (Two hours before start time) 


Subs:
  • Each team is allowed one (1) substitution per tournament. 
  • The substitution must be on the team’s roster, or they will be considered ineligible. 
  • You can only enact a substitution BEFORE THE ROSTER LOCK at 10 AM
  • If you are caught playing with someone who is NOT on your roster or is an ineligible member, your team will be disqualified from that tournament.




Delays: NO MILKING!!!
The UGC will not tolerate tournament delays in any capacity. We will do our best to enact a fair judgment on any reasonable delay placed on the tournament as long as any teams or players contact and notify a UGC admin. 
  • If you are still in a series and don’t think you will make the next round start time, please contact a UGC admin and let them know
  • UGC maintains a zero-tolerance policy on the purposeful delay of a tournament.
  • You have 15 mins from the time the round starts to start your game in the series. 
  • If your team is not prepared by 20 mins to play, your team will be penalized. ZERO EXCEPTIONS
Penalties for delays are as follows
  • First offense: (15 mins after start time) Forfeit Game 1 
  • Second offense: (20 mins after start time) Forfeit Game 2
  • Third offense: (25 mins after start time) Forfeit Series


HostBO5):
The host will be determined by the current seeding placement for the tournament.
  • Game 1: Higher seed
  • Game 2: Lower seed
  • Game 3: Higher seed
  • Game 4: Lower seed
  • Game 5: Higher seed


Party Privacy: 
  • It is the responsibility of the team hosting a game to make sure the party is set to invite-only. 
  • If players join your match and you are the hosting team, you will be penalized. 

    • First Offense: Warning by UGC admin
    • Second Offense: The hosting team will forfeit the map
    • Third Offense: The hosting team will forfeit the series




Connection Issues:  
  • If a player lags out during the first 30 seconds or before the first kill, the map should be ended and restarted. If a player lags out after the first kill or first 30 seconds, the game shall continue. The player may rejoin the current game. 
  • If you have a player lag out after 30 seconds have passed in-game, or after the first kill has occurred, DO NOT END THE GAME 
  • If the other team can prove that the host is unplayable, it will be up to the UGC admin overseeing the event to make a decision to play or switch hosts. 


Restarts: 
For all game modes, the hosting team is responsible for starting the games with the correct settings. If the game is started with incorrect settings, or the map isn't correct, the hosting team will be penalized. 
Restart penalties are as follows:
  • First Offense: Warning by UGC admin
  • Second Offense: The hosting team will forfeit the map
  • Third Offense: The hosting team will forfeit the series


Cheating: 
All accusations of cheating or violation of any of the listed rules require proof from the accusing party. UGC admins will make the best judgment around accusations of cheating to enforce any penalties and to make the best-informed decision. The burden of proof is on the accusing party. We highly suggest that as many players as possible take pictures/screenshots and/or videos of their matches to support their claims. If no proof can be provided of a cheating accusation, the results of the match will stand.


Disqualification: 
Any and all disqualifications are at the sole discretion of the UGC admin overseeing the tournament. (Eric or RJ)






Bracket: 
  • The first bracket will be randomly seeded
  • Every bracket to follow will be seeded by a running total of the above events and the previous week(s) points


Points Breakdown: 
  • 1st = 150 pts
  • 2nd = 100 pts
  • 3-4th = 70 pts
  • 5-8th = 40 pts
  • 9-16th  = 30 pts
  • 17-32 = 20 pts
  • 33rd-64th= 10pts




Settings:
The settings will follow v7 settings, the competitive standard for Halo Reach:


All Games 
  • Primary Weapon: DMR
  • Bloom: Zero
  • Sprint: No
  • Grenades: Frag x2
  • Player Speed: 120%
  • Jump Height: 110%
  • Player Gravity: 150%
  • Melee Damage: 100%
  • Motion Tracker Mode: Off 
  • Suicide Penalty: None
  • Betrayal Penalty: None


Team Slayer v7
  • Score to Win: 50
  • Time Limit: 15 Minutes
  • Teams: Enabled
  • Armor Abilities: Map Pickup


CTF 5 Flag v7 
  • Captures to Win: 5 
  • Flag Return Time: 3 Seconds 
  • Flag Reset Time: 15  Seconds 
  • Time Limit: 30 Minutes 
  • Sudden Death: 2 Minutes 
  • Flag Carrier Traits
    • Damage Modifier: 75% 


CTF Sanctuary v7 
  • Flag Return Time: Never 
  • Flag Reset Time: 15  Seconds 
  • Flag At Home: No
  • Flag Carrier Cooldown: Disabled
  • Time Limit: 30 Minutes 
  • Sudden Death: 2 Minutes
  • Respawn Time: 10 seconds
  • Flag Carrier Traits

    • Damage Modifier: 75% 


CTF Pit v7 
  • Score to Win: 5  
  • Flag Return Time: Never  
  • Flag Reset Time: 15 Seconds  
  • Flag at Home: No  
  • Flag Carrier Cooldown: Disabled
  • Time Limit: 30 Minutes  
  • Sudden Death: 2 Minutes  
  • Respawn Time: 10 Seconds  
  • Custom Powerup Traits
    • Duration: 30 Seconds  
    • Damage Resistance: 200%  
    • Shield Recharge Rate: 50% (Slower)  
    • Player Speed: Unchanged  
    • Forced Color: White  
  • Flag Carrier Traits
    • Damage Modifier: 75%


King 8 
  • Score to Win: 250 
  • Hill Movement: 2 Minutes 
  • Time Limit: 15 Minutes 
  • Respawn Time: 10  Seconds 
Round of 64
  • M1: Sanctuary v7 CTF
  • M2: Zealot v7 Slayer
  • M3: Nexus v7 KOTH
  • M4: The Pit v7 CTF
  • M5: Countdown v7 Slayer

Round of 32
  • M1: Countdown v7 CTF
  • M2: Sanctuary v7 Slayer
  • M3: Battle Canyon v7 KOTH
  • M4: Zealot v7 CTF
  • M5: The Pit v7 Slayer


Round of 16
  • M1: Zealot CTF
  • M2: Countdown v7 Slayer
  • M3: Nexus v7 KOTH
  • M4: The Pit v7 CTF
  • M5: Sanctuary  v7 Slayer


Round of 8
  • M1: The Pit v7 CTF
  • M2: Countdown v7 Slayer
  • M3: Battle Canyon v7 KOTH
  • M4: Sanctuary v7 CTF
  • M5: Zealot v7 Slayer


Semi-Finals 
  • M1: Zealot v7 CTF
  • M2: Sanctuary v7 Slayer
  • M3: Nexus v7 KOTH
  • M4: Countdown v7 CTF
  • M5: The Pit v7 Slayer


Finals
  • M1: Countdown v7 CTF
  • M2: The Pit v7 Slayer
  • M3: Battle Canyon v7 KOTH
  • M4: Sanctuary v7 CTF
  • M5: Zealot v7 Slayer


Feel free to contact UGC staff
Twitter
  • @UGCevents
  • @UGC_Nin    
  • @Eric_Hix_  

Discord: 
  • UGC Eric#1634
  • UGC Nin#6804