Welcome to the DreamHack Dallas Qualifier 3

DreamHack Dallas Online Qualifiers

ATTENTION: Please follow all on-site procedures, including but not limited to: 
  • Report the results of your series in the UGC esports discord (link below) after your series has concluded
  • Your team must be available and ready to play at the start of each round. If your previous round is still being played, it is up to you to let tournament staff know so they can hold off the next round.
  • Follow all rules in the rules tab of the tournament
  • If you have an issue you cannot solve, ping us in the official UGCesports discord.

  • Please click the link and join our Discord server for live tournament support!
  • UGC admins are available during the tournament for support and disputes
  • Both captains may join with a UGC Admin in the voice channels for match disputes. Keep in mind, we will be as swiftly as possible so we do not hold up the tournament.
  • Admins can answer any questions you may have
  • Recruiting for substitutes (Not to be done during a live tournament)

Tournament Dates


  • May 18th



Start Time:
  • 12:00pm Central
  • 1 pm Eastern

Format:
  • 4v4
  • Single Elimination
  • 64 teams
  • BO5

Roster Lock: 
  • Roster Lock is Friday, May 17th at 12 pm central (the day before the tournament)
  • If any substitutions or changes to your lineup need to be made, this will need to be done prior to roster lock.
  • You will need to contact the TO for assistance:
  • If you need changes made to your roster/lineup after the roster lock, you will become the bottom seed for the tournament.

ATTN: 
Once you join the tournament, the only way to change your lineup or enact a substitution is to go through a UGC admin. Again, these changes need to be made prior to roster lock

Subs: 
  • Each team is allowed 1 substitution per tournament.
  • The sub MUST be on the team’s roster, or they are considered an ineligible sub.
  • If you are caught playing with someone who is NOT on your roster, or, is an INELIGIBLE MEMBER of your team, your team will be disqualified from that day’s tournament.

Host: 

BO3
  • G1: Higher seed
  • G2: Lower seed
  • G3: Higher seed

BO5:
  • G1: Higher seed
  • G2: Lower seed
  • G3: Higher seed
  • G4: Lower seed
  • G5: Higher seed

Party Privacy: 
  • It is the responsibility of the team hosting a game to make sure the party is set to invite only.
  • If players join your match and you are the hosting team, you will be penalized. The penalties are as follows:
  • First Offense: Warning by UGC admin
  • Second Offense: The hosting team will forfeit the map
  • Third Offense: The hosting team will forfeit the series

Delays
  • There will be absolutely NO delaying of the tournament. You have 15 mins from the time the tournament starts to start your game in the series. If your team is not prepared by 20 mins to play, at this time, your team will be penalized ZERO EXCEPTIONS
  • If your team or your opponent's team are penalized for delaying, it will be as follows:
  • 15 mins forfeit game 1
  • 20 mins forfeit game 2
  • 25 mins forfeit the series
  • If you plan on calling out another team for not being ready, you will need to provide a screenshot of your xbl message to them. And a screenshot of the lobby showing they haven't joined with the time

Connection Issues:  
  • If a player lags out during the first 30 seconds or before the first kill the map should be ended and restarted.
  • If a player lags out after the first 30 seconds or the first kill the map will continue and the player who dropped may rejoin the game.
  • If the other team can prove that the host is unplayable, it will be up to the UGC admin overseeing the event to make a decision to play it or switch hosts.

Restarts: 
  • For all game modes, the hosting team is responsible for starting the games with the correct setting(s). If the game is started with incorrect settings, or the map isn't correct, the hosting team will be penalized.
  • Those penalties are as follows:
  • First Offense: Warning by UGC admin
  • Second Offense: The hosting team will forfeit the map
  • Third Offense: The hosting team will forfeit the series

Cheating: 
  • All accusations of cheating or violation of any of the listed rules require proof for Support Staff to enforce any penalties and to make the best-informed decision. The burden of proof is on the accusing party. We highly suggest that as many players as possible take pictures and/or videos of their matches. If no proof can be provided of a cheating accusation, the results of the match will stand.

Abusive Behavior
  • No player will have to tolerate abusive behavior. If you are being harassed in any way shape or form, please contact a UGC admin as soon as possible
  • Harassment includes, but is not limited to:
  • Unwanted sexual comments or advances
  • Unwanted messaging and pics
  • Threats of any kind. 
  • Distasteful language
  • Any racism at all will result in immediate DQ
  • Hurtful names 
  • Aggression

Disqualification: 
  • Any and all disqualifications are at the sole discretion of the UGC Admin overseeing the tournament. (Eric or RJ)

Bracket: The first bracket will be random seeded, each online tournament thereafter will be seeded based on the previous weeks’ overall point standings. The points will be awarded as follows,

Points Breakdown: 
  • 1st = 150 pts
  • 2nd = 100 pts
  • 3-4th = 70 pts
  • 5-8th = 40 pts
  • 9-16th  = 30 pts
  • 17-32 = 20 pts
  • 33rd-64th= 10pts

Settings: The settings will follow MLG v8, the competitive standard for Halo 3

All Games 
  • Primary Weapon: Battle Rifle
  • Grenades: Frag x2
  • Shield Recharge Rate: 90%
  • Damage Modifier: 110%
  • Player Speed: 110%
  • Motion Tracker Mode: Off
  • Suicide Penalty: None
  • Betrayal Penalty: None
  • Team Changing: Not Allowed

MLG Ball 8 
  • Score to Win = 250
  • Ball Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 15 Minutes

MLG CTF 5Flag 8 
  • Captures to Win = 5
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes

MLG CTF Pit 8 
  • Flag Return Time = Disabled
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits, Player Speed = Unchanged
  • Time Limit = 30 Minutes

MLG TS 8 
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits

MLG CTF Nar 8 (Narrows) 
  • Flag At Home to Score = Enabled
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes

MLG CTF 5Flag 8 
  • Captures to Win = 5
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15  Seconds
  • Flag Carrier Traits,
  • Damage Modifier = 50%
  • Time Limit = 30 Minutes

MLG King 8 
  • Score to Win = 250
  • Hill Movement = 2 Minutes
  • Hill Movement Order = Sequence
  • Custom Powerup Traits, Duration = 3 Seconds
  • Custom Powerup Traits, Damage Resistance = Invulnerable
  • Custom Powerup Traits, Shield Multiplier = 3X Overshields
  • Custom Powerup Traits, Shield Recharge Rate = 200% (Faster)
  • Custom Powerup Traits, Player Speed = Unchanged
  • Time Limit = 15 Minutes
  • Respawn Time = 10  Seconds


Maps and Gametypes: 
Slayer                  Capture the Flag            King of the Hill            Oddball                                                    
Heretic                 Heretic                           Construct                    Guardian                    
Narrows               Narrows                                                                                                              
The Pit                 ThePit                                                                                                   
Amplified              Onslaught                                                                                            
Construct                                                                                                      

Map Rotation:

Round 1 (Round of 64)
M1: Narrows CTF
M2: The Pit Slayer
M3: Guardian Oddball
M4: Heretic CTF
M5: Amplified Slayer 

Round 2 (round of 32)
M1: The Pit CTF
M2: Amplified Slayer
M3: Construct KOTH
M4: Narrows CTF
M5: Heretic Slayer

Round 3 (Round of 16)
M1: Onslaught CTF 
M2: Construct Slayer
M3: Guardian Oddball
M4: The Pit CTF
M5: Heretic Slayer

Round 4 (Round of 8)
M1: Narrows CTF
M2: Heretic Slayer
M3: Construct KOTH
M4: Onslaught CTF
M5: The Pit Slayer 

Round 5 (Semi-Finals)
M1: The Pit CTF
M2: Heretic Slayer
M3: Guardian Oddball
M4: Onslaught CTF
M5: Narrows Slayer

Round 6 (Finals)
M1: Heretic CTF
M2: The Pit Slayer
M3: Construct KOTH
M4: Onslaught CTF
M5: Narrows Slayer

Feel free to contact UGC staff on Twitter or Discord
@UGCevents
@UGCesports
@UGC_Eric   UGC Eric#1634
@UGC_Nin    UGC Nin#6804